Dream Psi Glossary

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1. Dream Process and Environment
2. Psychic-Creative Dreaming
3. Dream Frequencies
4. Psychic Lab and Field Experimentation
5. Interactive Dreaming
6. Dream Characters and Super Dreaming


1. Dream Process and Environment

Dream-refers to the experiences involved in sleep: from light hypnogogia at the edge of awakening into the deepest dreaming states.

Dreaming-the experience of having a dream. It does not include out-of-body experience, imaginative visualizations, remote viewing and going into trance-unless you do it in a dream.

Dreaming Self-the self who lives in the dream. The actor in and observer of the dream drama. A concept to help personalize and socialize relationship within and without the dream.

Dreamplay-the antidote for "dreamworkoholism" and dream "seriousity." An approach to dreams favored by sociable-creative dreaming selves.

Incubation-the process of hatching a dream. A waking state procedure with the intention to invoke a dream. This could be for a dream in general (the incubation of dream recall); a particular type (the induction of lucid dreams); a dreaming action (the request for dream healing); or specific information (the desire for psychic confirmation).

Dream Aerobics-intentional exercise of the psyche to strengthen, develop endurance, improve health and efficiency. It results in increased frequency of dream recall, extended length of dream, improved clarity and more detailed memory of dream particulars.

Partnership Paradigm-the value system of the *Psychic-Creative Dreaming* course, the *Fly-By-Night Club* and the *Bay Area Dreamworkers Group,* among others. Features reciprocity, cooperation, communication, collaboration and the desire to release latent potentials in self and other. Quotes from the Partnership Paradigm literature include "Power with" (vs. power over), "The dreamer is the expert," "We are all stars," and "Ask permission first."

Gaia's Dream by Eric Snyder

Dream Environmentalism-the process of protecting and cleaning up the dream environment. Results in a change in dream content and/or in the factors that influence dream content. Consists of the spontaneous shift from negative to positive dreams and the in-dream resolution of conflicts by the dreaming self (found among proactive flying dreamers and shared dreaming members of the Partnership Paradigm). Often involves refocus on the task at hand rather than stewing in current ego problems prior to sleep. Can entail the deliberate clearing of mental living space before inviting guests for a dream visit.


2. Psychic-Creative Dreaming

Psychic Dreaming-the process of having a psychic dream. Psychic dreams may be spontaneous productions or they may be intentionally induced.

Creative Dreaming-dreaming that involves effort to produce a directed or deliberate result. A creative process which involves the planning and control of dreams as well as becoming conscious in them.

Psychic-Creative Dreaming-the interweaving of psychic and creative process through dreams. Can involve:

1) Proactive use of creative process to produce psychic dreams.

2) Intentional in-dream creativity with psychic results.

3) Deliberate creative response to psychic information following the dream.

Psychic Dream-a dream which provides information not gleaned through logical deduction, inference or direct sensory modes. It involves "extra-sensory" information rather than that which can be obtained through our usual "5" senses. Or it may involve the "psychokinetic" transfer of influence from the dream to the waking state, or to another person's dream.

Psi-ESP and PK. Extrasensory perception plus psychokinesis.

Clairvoyant­a psychic dream consisting of visual imagery. It does not require the agency of another person to obtain information. Clairaudient refers to psychic audio dreams; clairsentient applies to psychic tactile dreams.

Telepathic-a dream in which one receives thoughts, images, emotions and feelings from another person. It might involve taking the observer point of view.

Empathic-a dream in which one "walks in the other person's moccasins." It's a type of telepathic dream, only the dreamer lives the experience inside out: from the other person's point of view. Includes the ability to sense another's emotions as if they were your own.

Precognitive-a dream which prophesies or foretells the future.

Retrocognitive (or postcognitive)-a dream which contains psychic information about incidents which have already happened in the past.

Psychometric-a dream which results from the transference of psychic information from an object seen or contacted during the day. Visiting a location or sleeping in a bed new to the dreamer influences dream content. The mind reads the psychic history of the object and plays it back as a dream.

Psychokinetic-a dream which has an impact on physical matter or another person's dream. The most common form is the healing dream and the dream which results in an apparition seen by another person who is wide awake.


3. Dream Frequencies

Lucid dreaming-dreaming while you are aware that you are dreaming. One can be lucid in any of the dreaming states of consciousness from the edge of the normal waking state to the depths of the dream. Lucidity implies awareness, not control of imagery, since a dream may contain no visual imagery at all.

Hypnogogia (and hypnopompia)-state of consciousness which occurs shortly prior to falling to sleep and characterized by highly condensed and often discontinuous images or aural phenomena. Hypnogogic imagery often acts like a slide show, flashing on and off the screen of the inner mind. Hypnopompia is the same sort of experience, but occurs while emerging from sleep.

False Awakening-occurs when a dreamer believes that he has awakened to the physical world but is actually still dreaming. Or the dreamer may think he has remained awake, only to subsequently discover that he has really been dreaming. Often serves as the launching pad for the dream state out-of-body experience.

Initial Awakening-the lucid equivalent of the false awakening. The dreamer can have visual, auditory, tactile, somatic or taste sensations, yet be aware that such sensations are not being felt through normal physical means. Rather, they are being conjured up by the dreaming mind. But a non-physical sensation can correspond to its actual physical counterpart or to that of another dream.

Out-of-Body Experience (in the dream state)-a generic term that applies to any relocation of consciousness away from the physical body. All dreams are altered states, but perceived location may vary depending on how far consciousness "moves" from its normal physical focus. If it relocated from the eyes to the big toe, for instance; it would not "leave" the body at all. Dreamer may assume a body (double of the physical body or a different body) or regard himself as disembodied.


4. Psychic Lab and Field Experimentation

Verification-the act of confirming a veridical event by finding evidence in the correspondence between a dream and waking event or between a dream and another dream.

Validation-the act of determining whether a dream has a desired result or value, especially practical value.

Doctrinal Compliance-term used by Jan Ehrenwald to indicate the tendency of a patient to produce dreams and other material which validate the therapist's special ideas and theories about psychotherapy. Partially due to unconscious telepathic leakage between patient and therapist.

Experimenter Effect­outside psychic research circles, it refers to the way a strongly held mind-set can unconsciously bias an experimenter's work. Among parapsychologists it also refers to the experimenter's unconscious (PK) influence on the experiment, itself. It is related to the contention of quantum physics that the very act of observation changes what is being observed in an experiment.

Displacement-the act of perceiving something other than the target of a psychic experiment (laboratory) or missing a project goal in favor of other information (field). The reason for displacement may be to avoid facing uncomfortable information but it can also be due to disinterest, boredom or distraction by alternate stimulus.

Time Shift-the appearance (or remembrance) of corresponding dreams other than at the same time, such as mutual dreams on different dates. Dream-to-dream time displacement.

Concurrent-seeming to happen at the same physical/waking time.


5. Interactive Dreaming

Social Dreaming-dreaming with other people, whether one-on-one or in a group. Social dreams deal with more than just private issues and concerns; they "reach out and touch" other folks. They may be psychic or non-psychic in nature. Or both.

Mutual Dream-the same or similar dream as that of another person. Includes dreams of meeting another live human being in the dream state. The two classic types are meeting dreams and meshing dreams.

Mutual Dreaming by Kyla Houbolt

Meeting Dreams-dreams in which two or more dreamers identify or collaborate with one another. The classic version of meeting dreams is a case of "I see you, you see me." In this version, separate individuals meet in the same dreamscape, have the same attitudes and behavior as in waking reality and look the same as their physical selves. In science fiction, romance novels and out-of-body legend and lore, this is the most popular version of mutual dreams.

Meshing Dreams-dreams of two or more dreamers which involve a pool of information. Ideas, pictures, feelings, symbols, themes, emotions, events or the dreamscape can be shared between dreamers. The classic version of meshing dreams is the "same dream" experience. The meshing dream is as if the dreamer takes an empathic journey in another person's moccasins. Dreamers both see more or less from the same viewpoint but are usually do not realize each other's presence in the dream. Correlations are found by comparing dream reports. This are the most common type of mutual dream actually dreamt by dreamers.

The difference between meeting and meshing dreams is the distinction between recognizing one's dream partner and having the same dream as one's partner. Dreams can have both meeting and meshing elements, but in strict meshing occurrences, dreamers won't see or even become aware of one another.

Group Meeting-dreaming partners have the sense of being part of a communal event, like a party, but don't specifically identify anyone in the group.

Missed Meeting-involves two or more dreams that describes a similar event in which dreamers do not see one another. Instead, there is some clue (like a shared symbol) that they have been in essentially the same dream "place," partaking in their own cell of a rolling filmstrip of events.

Mutual Dreaming-the process by which we attempt to elicit mutual dreams. Mutual dreams can occur spontaneously, but mutual dreaming is an intentional effort to incubate, recognize and appreciate mutual dreams. The process includes dream collection and sharing, group dreaming, telepathic sending and reception, reciprocal and shared dreaming. Lucid mutual dreaming includes, in addition, remote viewing, visitations and contiguous dreaming.

Dream Sharing-a process in which people relate their dreams to another person or group. There is no attempt to elicit mutual dreams, but synchronous dreams might be discovered in the process of sharing. The likelihood of finding mutual dreams increases with the expansion of the number of dreamers involved in the sharing. To enlarge the data base, people have collected samples from folks in the same geographic area or from a group of dreams generated on the same date.

Group Dreaming-a group of people deliberately dream together with a specific goal in mind. The focus may be a particular issue, such as "Dream for peace," or it could involve dream clairvoyance, with intent to pick up information about an objective target, but not involving a human agent.

Telepathic Dreaming-a process which involves the intentional transfer of information between humans using other than the five senses. A human agent intentionally "sends;" a human subject prepares to "receive" the transmitted information. The target of the telepathic information can be an objective target like a picture, or another person. If more than one person is receiving information being transmitted about the same target, mutual dreams can occur.

Reciprocal Dreaming-the dreamed response to an already known dream of a dream partner. The reciprocal dreamer can spontaneously or intentionally "swipe" a single symbol or "echo" an entire dream of the partner. If the partner responds with a third dream, the exchange becomes serial dreaming. Dreams can play "follow the leader," "hide and go seek," "now you see me, now you don't," "agree to disagree," "I dream of you, you dream of me," and a host of other interactive games. For instance, "relay race" occurs when one dream takes up where another person's dream leaves off.

Shared Dreaming-dreaming with the intent to meet another human being in the dream state.

Lucid Mutual Dreaming-mutual dreaming in which one or more of the dream partners is lucid, or aware of dreaming. Lucidity can occur in all types of mutual dreaming, including lucid meshing and lucid meeting dreams.

Lucid Telepathic Sending-the dream partner intentionally sends or influences the partner or partner's dream while awake and aware in the dream state.

Remote Viewing (in the dream state)-the lucid attempt to gain information about an objective, physical target (object, place, event) usually located at a distance. May involve clairvoyance or the out-of-body experience.

Visitation-a sense of travel or relocation accompanies the attempt to connect with one's dream partner. The dreamed meeting may or may not be correlated by the partner's dream. A lucid visitation involves in-dream awareness of the intention and successful attempt to meet with the dream partner. If the visitation is corroborated by the partner's dream, the dream becomes a lucid meeting or meshing dream. If verified by the partner's waking life, it is a lucid psychic dream.

Mary Pop-ins-the proclivity of dreaming consciousness to go anywhere, to "pop" into any space, including a telepathic target picture, or another person's dream.

Melding-a blending of your dream consciousness with that of another person. Includes empathy, body blends and "becoming" the other person.

Inhabiting-the dreamer's awareness is experienced as being located inside someone else's body or someone else's dream-surround while retaining sense of self as a separate individual.

Contiguous Dream-the felt experience that your dream borders on another person's dream. May include touching, passing through or being pulled into another person's dream-surround.

Dream-Surround-also called astral membrane, dream envelope, subjective shell, aura.

X-ray Vision-the psychic ability to sense the identity of another person even if they are not appearing in their waking guise. Includes identification that involves a felt sense of unseen presence or that bypasses blatant imagery in favor or alternate age, gender, or species.

Shared Notebook-individual additions to a communal dream event. The creation of something larger than what we might make by ourselves. Involves creative variations connected to the main theme.


6. Dream Characters and Super Dreaming

Flip Wilson Syndrome-"What you see is what you get." Dreamer has an encounter with a dream character. The character's outer appearance, claims about itself, sensed identity are taken "as is." So a dream state Freud, extraterrestrial, Archangel Michael or Harvey the Rabbit is assumed to really be the deceased psychoanalyst, an alien from Alpha Centuri, etc. a priori. There is no attempt to verify the information or identity.

Human Reality Check-development of the ability to distinguish between perception and projection of dream characters. Involves a human standard: the use of live human beings as targets who can provide feedback.

Super Vision-the psychic ability to perceive latent potential; or sense the super-natural essence and magical abilities of one's dreaming partner beyond mundane appearance and activities.

Psionic Dreaming (Magic Dreaming)-dreams in which the dreaming selves engage in activities beyond the mundane abilities of the waking self. Includes flying, walking through walls, shape shifting, etc.


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