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Output(

Output(

Output( creates a chosen picture on whatever coordinates you chose. Output( is used like this:

Output(7,3,"Hi

To start, chose Output( from the prgm menu. Select the verticle row pixle (1-8)*, then the horizontal row pixle (1-16)*.
*The verticle and horizontal pixels are what the screen is. Going from top to bottom, there are 8 spaces. As in:

1
2
3
4
5
6
7
8

Going from left to right, there are 16 spaces. As in:

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

I will select '5' down and '13' across. It should look like this:
Output(5,13
Notice I put a ',' between the 5 and the 13. This is necessary. Next place another ','.

Output(5,13,

Next, place a ".

Output(5,13,"

Finally, input the text or symbol you want to b e shown at 5 down and 13 across. I will put 'Hi'. In the end, it should look like this:

Output(5,13,"Hi

Disp

Disp is similar to Output(. Disp creates what you chose it to on the next free line. Use Disp by selecting a " and inputing what you want to be shown. As in:

Disp "Hi, this is the first test.

If the screen is empty, it will display this at the top, but if there is already something at the top, it will move down one row.

Graph Screen

One more thing. The graph screen. This is the screen where you see graphs and pictures and stuff like that. The only differance between this and the homescreen (used with Output() is that it is bigger. Everything looks much smaller on it. Also, instead of 8 spaces down and 16 from side to side, it uses pixels. There are 64 vertical (top to bottom) pixels, and 92 horizontal (side to side). To actually make something on the graph screen, you have to use the items in the DRAW menu (above the prgm menu).

Alright...one MORE thing. If you've gotten this far and made anything combining output and getkey (to make something moveable, such as in a game), you've probably noticed that there is a trail behind whatever is ouputed. To remedy this, place a Clrhome at the very top of your loop (right after the Lbl). This will clear the screen every second, making it only show the moving thing. For example:

Lbl 1
Clrhome
Output(A,B,"O
Getkey->Z
If Z=24
B-1->B
Goto 1

If you haven't read the Getkey section yet, you should probably ignore the above example. Once you have read it (or know how to use getkey) then this may make more sense.

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